How To Use Free Homework Helper

1. We suggest you create a wordpress.com account. This allows you to comment, message, and post to this website.

2. Choose a category from above. 

3. Choose your grade and book (or project) and find a pre-made paper to print/download/copy.

4. Like it? Suggest our website to friends and family members who want more free time! If you think you want to submit to this site, send me a scanned copy or file of your homework at Nezzatic@hotmail.com OR comment with a link to the picture

Mario Party 9 Analysis

Mario Party and its first two sequels rocked the N64 with cooperative play in a fun environment. Unfortunately, the next seven installments failed to impress critics with their less then ground-breaking material. After a near five year wait, Nintendo announced its most recent party game, Mario Party 9.

Why should you even consider looking at Mario Party 9? Nintendo has learned from the previous disaster that was Mario Party 8. No more arm muscle destroying mini-games, no more boring chances to let the wii “shine”, and no more repetetive gameplay gimmicks. Mario Party 9 introduces the idea of several mini-stars which can be collected over the course of seven maps. Each map features a vehicle which allows one member of your party to choose its current path. Each mini-game features improved quality and less shaking (thank goodness). Ladies and gentlemen, it’s time to plug your Wii back in.

 

Read the rest of this entry »

Isaac Hannaford – Halo Concept Art

During the production of a video game, many rough sketches are made. These sketches may vary widely from the final product, but its amazing to view what a game could have been. In this case, its the art of Halo 3, Halo ODST, and Halo Reach being defined by the incredible Isaac Hannaford.

Here is a short gallery showcasing some of the many pieces that can be found on his website.

Click on picture for enlarged details.

Spartans Fight Off The Flood

New Alexandria

Read the rest of this entry »

Saturday Spotlight – Nitrome

Nitrome Limited, founded by Mat Annal and Heather Stancliffe, is an independent game producer for their website, www.nitrome.com.

Unlike most gaming websites, Nitrome publishes only games created by their company. Each game can be played for free, and their seven-year run has produced a little over 100 games. New games are released on a monthly basis, and have received critical acclaim for their style and originality.

I would highly recommend this website to anyone who loves classic Super Nintendo games, or to anyone wanting to play family friendly flash games.

Read the rest of this entry »

Top Ten Hardest Zombie Achievements

After posting my thoughts on Left 4 Dead 2 yesterday, I felt that I should show you the toughest zombie achievements ever!

(Thanks to http://www.xbox360achievements.org for pictures!)

10. One Is All I need (Dead Island)

Kill Five Infected in a row with a single blow

While the requirements for this achievement weren’t incredibly hard sounding, this achievement had many players struggling simply because it took a lot of luck over skill. By the time you’re actually trying to get this achievement, a single headshot rarely kills a zombie.

Read the rest of this entry »

Ten Things Left 4 Dead 2 Did Wrong

Left 4 Dead 2 was an exciting new take on the legendary zombie survival game; Left 4 Dead. Unfortunately, the game felt rushed and lacked many of the traits that made Left 4 Dead so memorable. Here’s ten things Left 4 Dead 2 did wrong, and how they can approve for Left 4 Dead 3.

10. Lack of tension

In Left 4 Dead, everywhere that you visited was coated in darkness. You were forced to feel uneasy, even when you knew perfectly well that there weren’t scripted terror moments. It kept you not only on your toes, but also gave a unique atmosphere that is rarely seen in video games. However, its sequel was almost entirely in daytime. Among its five campaigns, dark carnival was the only one to feature prominent darkness. While I don’t necessarily want terror, I do want the amazing atmosphere. I would cite the parish as being the only campaign that worked better in daylight.

Read the rest of this entry »

Survival Mode versus Nazi Zombies

Call of Duty is known for its incredible multiplayer and an engrossing campaign. Beyond these two modes of focus, there are two modes dedicated to staying alive against waves of enemies. Survival Mode and Nazi Zombies.

Key Features

Nazi Zombies

  • Offers four-player cooperative gameplay.
  • Dozens of secret easter eggs hidden within.
  • Ten maps dedicated to zombies only.
  • Extra abilities that can radically change the game (double life, explosive jump,etc.)
  • Pack-a-Punch allows you to drastically change the performance of your weapon.
  • Several wonder weapons which have super-powers (turn zombies into humans, freeze zombies, unleash a super blast, etc.)

Survival Mode

  • Allows you to call in A.I. support.
  • 1-2 player support.
  • Playable on all sixteen multiplayer maps.
  • Features increasingly hard enemies (Dogs strapped with C4, Juggernauts, etc.)
  • Endless self-revives.
  • Rewards players with new weapons and ranks.
  • Features almost all weapons in the game.

Nazi Zombies clearly offers more originality and focuses more on team-play. Survival mode focuses more on leveling up, and offering something for those who liked combat training.

So which one is better? Well Nazi Zombies certainly had me hooked. It offered almost endless replay value because there was always something new to do. Whether it’s exploring the whole map, sending the crew to paradise, or just playing around with pack-a-punch, you can’t deny the large amount of creativity brought to the table. After playing Nazi Zombies, you might not even feel like you experienced Call of Duty. Not to mention the large amounts of comedy involved. Your character’s comments on his situation reminded me a lot of Left 4 Dead. However, connection issues were often a large problem for anyone who wanted to play online. The mode was also stuffed with bugs, some of which could completely ruin your game. Finally, the chances of your survival was almost entirely random, based on what weapons you got from the box of mystery, and if you had reasonable teammates.

On the other hand, Survival Mode offers a much more realistic approach than Nazi Zombies. It allows much more designing in terms of weapons. If you want to upgrade your SCAR-L with a red dot sight, you can. If you want to call in a team of people with riot shields, you can. This mode will likely be more attractive to multiplayer fans than the zombie mode was. Another great addition was the ranking system. Playing hard boosted your rank up and allowed others to see your top scores and rounds lasted. When playing Survival Mode, you also were almost guaranteed to last a while. In Nazi Zombies, rounds would often only last ten to twenty minutes. In survival mode, you can easily last forty-five minutes, to an hour. unfortunately the harder modes of survival become annoyingly difficult. If You have ever tried combat training on veteran, you will understand when I say that sometimes, the game will cheat you. Plus, once you’ve hit level fifty, there isn’t much to do.

Overall, I’d have to give my award to survival mode. It offers a lot of fun on and offline, and none of it will have you tossing your controller in frustration. The game mode offers multiple difficulties as well which is huge in my opinion. Whether you’re looking to be challenged, or just show off for your friend in split screen, Survival Mode is something we can all enjoy.

Agree? Disagree? Let me know what you think in the comments below.

Can Valve count to three?

Valve Corporation, known for the hugely successful and innovative series Half-Life, does not know how to count to three. Every game made by Valve is instantly successful. So why would they not capitalize on this success? I believe they don’t want to ruin something good. One bad game could completely destroy an enormous series. So they create a game, expand upon the game with a sequel, and then drop the series from any more content.

Think about it, Portal 2, Half-Life 2 Episode 2, Team Fortress 2, and Left 4 Dead 2 all are waiting for the next game in the series. Instead of coming up with something brand new, how about they tie off some loose ends first? What’s beautiful about these games, is that each one of them is set up perfectly for a sequel!

Portal 2 ended with Chell finally escaping the Aperture Science Enrichment Center. However, so many loose ends exist in the Portal universe, it’s almost hard not to beg for a sequel! What happened to the praying mantis men? Is it a coincidence that the moon is made out of the same substance as white gel? What about Cave Johnson’s other experiments? What if there was a mining facility on the moon that was run by another GlaDOS-like robot? What if she took in Wheatley from space?

We still don’t know the fates of any of the Left 4 Dead characters. Although it was mentioned that many survivors were being relocated to cruise ships. That would be an amazing experience… fighting your way through a huge cruise ship overrun with the undead.

Half-Life 2 is also awaiting a much-anticipated sequel. But, if this trend continues we may never see the fate of Gordon Freeman.